8/9/2019 Is This The Final Piece Raiderz
MISSION MOON: Nearly 50 years have passed since Neil Armstrong and Buzz Aldrin became the first humans to walk on the moon. Our special Apollo 50 anniversary coverage explores how the country came together to fulfill President John F. Kennedy’s goal of reaching the lunar surface by 1970, NASA's bold missions - and crippling tragedies - since that historic day, and the future of space exploration and Houston as America's 'Space City.”
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With the thrilling maiden voyage of the Saturn V rocket now in the books, NASA was back to thinking about a sore subject -- the final piece of the lunar puzzle.
About Apollo 5
— Launched in January 1968, nearly nine months after its originally scheduled date.
— Mission objectives were to test the lunar module in a space environment, in particular its descent and ascent engine systems, and its ability to separate the ascent and descent stages.
— The mission also performed a simulation of a landing abort, in which the ascent stage engine would be fired while still attached to the descent stage. This, referred to by engineers as the “fire in the hole” test, was depicted in the mission's insignia patch.
— The launch vehicle for Apollo 5 was the Saturn IB, a smaller rocket than the Saturn V, but one that was capable of launching an Apollo spacecraft into Earth orbit.
— About a month before the launch, the windows on the lunar module were replaced with solid aluminum plates after a series of problems during testing.
Both the big rocket and the expanded, more complex crew module had presented myriad challenges. But the trickiest task -- and ultimately the most crucial -- was building a new sort of contraption that could take a pair of astronauts to the lunar surface and later lift off, leaving its bottom half behind. At that point it would rendezvous with the orbiting portion of the spacecraft for the trip home.
It wasn't hard to imagine the descent going haywire and scattering parts and bodies across the lunar dust. Or just as bad, the ascent engine failing to fire and leaving the astronauts stranded, offering grim farewells from their techno-tomb just before their air ran out.
In the Hollywood version of a moon mission, a much simpler rocket ship -- think B-movie fat cigar -- would simply blast off, head straight to the moon, then slow down at the last second for a routine landing. In reality, a 'direct ascent' method would have required a supersized multi-stage rocket, far more capable than the Saturn V, to send a complete Apollo craft on its way. Only a small section that controlled the descent would have been left on the moon.
Early on NASA seriously considered this approach. Many believed it could work -- eventually. But time was the most serious of all the obstacles. Had Apollo continued down that path, space historians later concluded, the 1969 deadline probably would not have been met.
Instead, agency officials signed off on a lunar orbital rendezvous, an idea first advocated by a lone engineer who saw its potential for saving a lot of weight and development time. The concept was sound, with three basic elements, but certainly not easy. The third element, the lander, was an engineering nightmare.
As large as the Saturn V was, the smaller 21-foot diameter of its third stage -- right below the location of the lander -- made for a tight fit, even tighter near the top where the lander's protective sheath tapered. And every pound was crucial.
Each step of the lander's creation demanded compromise. The astronauts would have to stand except when sleeping (when hammocks were used). The walls of the craft were paper thin. The spindly legs had to be kept folded for most of the flight. There was only enough air for 48 hours. And it was cramped: the usable space was less than that of two porta-potties.
The engines had to be very small yet robust enough to abort a landing attempt in an emergency. The frame had to be extremely lightweight yet sturdy enough to withstand the shock of impact. And the all-important guidance system could not be so demanding that a standing, swaying pilot would have difficulty controlling the craft.
Construction of the lander was repeatedly delayed. Tests went badly. Parts failed. The engines burned inconsistently. Windows shattered and had to be redesigned. Even the simulator that astronauts used to practice landings was troublesome: three of the five built crashed.
For all that, Apollo 5 was ready to go in January 1968, nine months behind schedule. The mission was the first for Chief Flight Director Gene Kranz. And he as much as anyone understood its importance. If the lander didn't work, the entire project and its deadline were in jeopardy.
Kranz recalled spending hundreds of hours studying the spacecraft so that he could figure out ways to accomplish the mission if something went wrong. In the worst-case scenario, he might have only a few seconds to make a decision.
The flight lifted off as dusk settled over the Florida coast on Jan. 22. The Saturn IB rocket -- the more powerful Saturn V configuration wasn't necessary for this mission -- performed perfectly and placed the lunar vehicle in the nominal low-Earth orbit. But from that point on, nothing went as planned.
A suspected fuel leak and related computer programming glitch led to an unintended quick shutdown of the first engine burn. Plans called for descent engines to burn for a specified time, stop, then restart. When those engines shut down for the final time, the ascent engine had to immediately kick in to simulate an aborted landing -- the so-called fire-in-the-hole test. If that test failed, the spacecraft would not move to a higher orbit and would fall prematurely into the ocean.
Kranz and his team quickly came up with on-the-fly changes requiring manual instructions from Mission Control, and they could only be relayed for that short period while the lunar lander was passing over the United States. There would be only one chance to get it done. Making matters worse was an iffy communications link.
“We had to get the engine testing and the fire-in-the-hole objective completed in the next orbit or the mission was a failure,' Kranz recalled in his autobiography. “The fact that the schedule for the lunar landing was now hanging in the balance never entered our minds. Time no longer had a meaning; we were locked into orbits, elapsed time, targets, and command sequences.'
The satellite link held and each engine burn went off as planned as the commands were transmitted. The controllers held their breath as the descent engines were about to shut off for the last time. Then came the report from one of the controllers.
“Abort stage .. we are stable.'
Bingo.
“You could feel the collective sigh of relief that we had not splashed into the Atlantic,' Kranz wrote. “The lunar module had showed the resilience, the flexibility, the margin we would need to go to the moon. We had dodged bullets before, but this time we caught one in midair and spit it out.'
The much accursed lunar lander, for all its problems and issues, had done its job. Now it was time to put all the pieces together for one last dress rehearsal.
The Final PieceLocation
The Fade or the Altar of Mythal, depending on your world state
StartEndPreviousNextAppearancesThe Final Piece is a main quest in Dragon Age: Inquisition. Morrigan wishes to talk. She has a plan to counter Corypheus and his dragon. Acquisition Edit
Obtained upon completion of What Pride Had Wrought.
Walkthrough Edit
Note: The quest is significantly different depending on your Dragon Age Keep world state and your choices during What Pride Had Wrought.
If Morrigan's Ritual was completed during Dragon Age: Origins: Head to the room with the eluvian near the Skyhold garden where you will meet Leliana. She tells you that Morrigan has entered the eluvian in pursuit of her son, Kieran. You are informed that Kieran activated the eluvian and went through himself causing Morrigan to follow. Enter the eluvian after Leliana races off to get help.
To the Inquisitor's surprise, the eluvian leads to The Fade and not the Crossroads. Head south and speak with Morrigan and she will ask you to help her look for Kieran just a little longer. Continue south, west then north and you will find Kieran with Flemeth. Kieran informs his mother that he heard Flemeth calling to him through the mirror and that 'it was time.' The cutscene continues, revealing some startling information.
If Morrigan drank from the Well of Sorrows, she attacks Flemeth in order to protect Kieran but Flemeth simply dispels her magic. It becomes apparent that Flemeth is in fact a vessel for the elven goddess Mythal, giving her control over Morrigan's actions.
If the Inquisitor drank from the well, he/she will be the one to stop Morrigan when she attacks.
Flemeth then offers a deal. Morrigan can give up Kieran, with the promise that she will be free of Flemeth from that point on. Or, Flemeth will return Kieran to Morrigan but will never stop pursuing her. Morrigan chooses her son and instead offers her own body to Flemeth in order to spare him. Moved by Morrigan's love for her son, Flemeth takes the Old Godsoul from Kieran but otherwise leaves him be. Before she departs, Flemeth tells Morrigan that she could never possess an unwilling host and that Morrigan was never in any danger from her.
Is This The Final Piece Raiderz Season
The Inquisitor, Morrigan and Kieran return to Skyhold through the eluvian to ponder the implications of everything they've discovered. If Morrigan was the one to drink from the well, she informs the Inquisitor that she can match Corypheus's red lyrium dragon in battle and that it is up to the Inquisitor to find Corypheus and his pet.
If Morrigan's Ritual was not completed during Dragon Age: Origins:
If Morrigan drinks from the Well of Sorrows, she informs the Inquisitor that she has found a way to match the red lyrium dragon's power. She informs the Inquisitor that they must summon Mythal and requests that the Inquisitor be present at the Altar of Mythal located in the Arbor Wilds for the summoning ritual in case plans go awry or guardians are encountered.
Upon travelling to the Altar of Mythal and using it. Morrigan summons Mythal. Much to her surprise, Flemeth appears and explains that Mythal is a part of her. Mythal was the spirit which helped Flemeth seek vengeance on her husband in the past. Morrigan is therefore bound to the will of Flemeth. Flemeth then passes on knowledge to Morrigan, allowing her to match the red lyrium dragon in power.
If the Inquisitor drinks from the Well, the voices of Mythal's servants will instruct them to go to the Altar of Mythal and perform the summoning ritual at the Altar, to which Morrigan shows up, despite not being asked to. Following the summoning, Flemeth appears and when Morrigan tries to attack her, she is stopped by the Inquisitor.
Flemeth informs them that the Guardian of Mythal will appear, and if they manage to defeat and master it, it can be used against Corypheus. The guardian is a fire damage dragon of the same level as the inquisitor. It is immune to fire damage and vulnerable to cold, and has no guard or barrier. When it is at half health, it is tamed and the combat is over. The dragon flies away, and this completes the quest and the Inquisitor returns to Skyhold.
Rewards Edit
A chest containing a Superb Belt of Spirit Resistance and other random items.
Results Edit
Completing this quest triggers the game's final main quest, Doom Upon All the World.
Tags
a digital library, a final piece of the map, a whole map, archived inheritance, at the end of the vine, council man, crew lead, deep in the archives, earth colors, earth stone, elizabeth sunbeam, godfrey, james, james treasure hunt, judy, moss stone, mr franklin, mrs holdsworth, red stones in large quantities, return to fort pinta, runestone secret, share the treasure, star stone, take the last piece of the map to fort pinta, the druids know, the fifth clue, the first clue, the first stone, the fourth clue, the other part of the map, the second clue, the seventh clue, the sixth clue, the third clue, think of the poor little foals, where did the bouquet of flowers come from
These quests cover several days, but I am putting them all together on one post.
Day 15
Jame’s Treasure Hunt
Heya Rita! I was surfing J-Bay the other day and made a great deal. A real treasure map! Well… at least one out of the four pieces of one. If I could only get a hold of the other three parts then I could find the treasure. I’m sure it is amazing! There were two parts up for sale but I only managed to buy one of them. Someone called “Butler_o1” bought the other one… the only thing I know about him is that he also lives on Jorvik.
If you help me find the other parts of the map I’ll split the treasure with you. What do you say? If you are up for it you should start with figuring out who “Butler_01” is and try to get his part of the map.
Objectives: Find the person who calls themself “Butler_01” on the internet. They live somewhere on Jorvik. The name must be a clue as to who they really are.
Rewards: 5 Jorvik Shillings, 20 XP
Reputation: 15 with…
The only butler we know is Godfrey. Let’s go talk to him about this.
Uh, “Butler_01”? Yes, that is me. How did you know?
Quest completed
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A Digital Library
I see Rita, you can absolutely have part of the map but then I want my share of the treasure. We have plans to scan in all the books in the library to make them available for everyone in the world to enjoy. Unfortunately we haven’t had the money to get it done… so this treasure would really give us exactly what we need.
Take my piece of the map and ride over to James. Let him know that I want to share of the treasure as part of the deal.
Objectives: Ride back to James and tell him what the Butler said.
Rewards: 15 Jorvik Shillings, 5 XP
Reputation: 15 with Fort Pinta
Take the map back to James in Fort Pinta
Oh come on Rita… did you promise to give away a share of the treasure to the butler? Don’t you know how to negotiate? This is how it is done. You made the deal with the butler so you can split your share with him!
Quest completed
James is getting a little greedy now. These quests really make me not like him….
The Other Part of the Map
I’ve been surfing on Jorvikipedia while you were gone Rita. The map belonged to the famous American treasure hunter Mississippi Jones. He died a long time ago, but he was an adventurer who came to Jorvik a generation ago. His heirs couldn’t decide on how to split the treasure so they tore the map in four pieces and kept one piece each. I was lucky to find a lead on his daughter, California Jones. Her grave is somewhere nearby, but I’m not sure exactly where… it only says she was buried with a view of Fort Pinta… the town she loved so much.
Objectives: Find the grave of California Jones. It should be somewhere with a great view of Fort Pinta.
Rewards: 5 Jorvik Shillings, 15 XP
Reputation: 15 with Fort Pinta
The only graveyard close to Fort Pinta is in Doyle’s Abbey, though it isn’t much of a view for all the bushes.
The grave is in the northeastern corner of the Abbey.
“This must be the grave of California Jones…”
Quest complete
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Where Did the Bouquet of Flowers Come From?
“A bouquet of dandelions. Don’t I know someone who likes dandelions? Maybe that person can help me find the next piece of the map. I guess I should bring the bouquet of dandelions.”
Objectives: Someone has placed a bouquet of dandelions on the grave, find the person who put it there.
Rewards: 15 Jorvik Shillings, 20 XP
Reputation: 35 with…
Mrs Holdsworth is the master of dandelions and fixing sick cows. Go speak with her in Moorland.
Heya Rita! Those are some nice dandelions! Yes, California Jones was my grandmother. She loved dandelions so I put a bouquet of them on her grave every year. An old part of a map? I think I might have it in a box somewhere.
Quest completed
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Think of the Poor Little Foals
Sure, you can have my part of the map. But of course you need to share the treasure you find with me. My share will be given to the Jorvik Home for Orphan Foals. All those poor little foals with no mothers… sniff…
Here is my part of the map. Make sure James knows about the deal!
Objectives: Ride back to James and tell him what Mrs Holdsworth said.
Rewards: 5 Jorvik Shillings, 5 XP
Reputation: 15 with Fort Pinta
Tell James about the deal and the next piece of the map, though he won’t be happy about it.
What are you thinking Rita? Now Mrs Holdsworth is in on the treasure too? That is also coming out of your share! If you keep doing this there won’t be anything left for you at all!
Quest completed
Return to James tomorrow.
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Day 16
A Final Piece of the Map
I’ve been doing a bit more research on Jorvikipedia and trying to find out more about the last piece of the map. I’m pretty sure it is in Silverglade Village. Mississippi’s son Washington left everything he had to the people of Jorvik. All his possessions were taken care of by the council in Silverglade.
Objectives: Speak with the Councilman in Silverglade Village and ask about the will of Washington Jones.
Rewards: 20 Jorvik Shillings, 15 XP
Reputation: 10 with Silverglade Village
The Councilman is near town hall in the center of town. Speak to him about the last part of the map.
Ah yes… Washington Jones left everything he had to us. An old piece of a map? That must be stored in the archives.
Quest completed
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Archived Inheritance
The archives aren’t in Silverglade Village anymore. Which ironically is mostly because of Washington Jones. He was an avid collector of just about everything. When we went to archive his collection it filled up the entire basement of the city hall. It really wasn’t practical in the long run so everything was moved to Firgrove. Ride over there and ask my colleague there, I’m sure he will know all about it.
Objectives: Speak with the Councilman in Firgrove about the collection of Washington Jones.
Rewards: 10 Jorvik Shillings, 10 XP
Reputation: 10 with Firgrove
Ride to Firgrove, and speak with Mr Franklin. He can be found at the town hall across from the stables.
Good day Rita. Washington Jones collection? Yes it was stored here. But it isn’t here anymore.
Pixar braintrust. Quest completed
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Deep in the Archives
Washington Jones collection was so big we were forced to hire out a place in an old mine around here. There was a lot of unused space in that old mine. It is shut down now and there was a big spring so unfortunately I’m not sure what has happened to the collection. If you are lucky the old piece of the map might still be there. You should ride over there and have a look. Good luck!
Objectives: Find the piece of the map by the old mine outside Firgrove and ride back to the Councilman in Firgrove.
Rewards: 25 Jorvik Shillings, 20 XP
Reputation: 20 with Firgrove
Funny how no one is really concerned precious artifacts could possibly have been destroyed in the flood.
The mine is highlighted in orange on your map, so it should be easy to find. It is down behind the sandpit, and can be seen from the road. Go to the mine and look for a bunch of wooden boxes laying on the ground. Search all of them, then return to Mr Franklin.
Look at that. There we have the old piece of the map.
Quest completed
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Take the Last Piece of the Map to Fort Pinta
That piece of the map belongs to all the people of Jorvik so I can’t just give it to you. If you want this piece then you will have to share the treasure with the people of Jorvik. We need every shilling we can get to build new roads and new stalls.
Objectives: Ride back to James and tell him what has happened.
Rewards: 5 Jorvik Shillings, 25 XP
Reputation: 30 with Fort Pinta
Speak with James in Fort Pinta. Mr Greedypants surely won’t be happy though.
Bah… not again! That is coming out of your share again Rita. You’ll never be a good businessman…
Quest completed
Return to James tomorrow.
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Day 17
A Whole Map
Now I’ve put together the map but I still don’t understand it… Here is the map Rita, you can give finding the treasure a try. I need to take care of my customers that are here and want to spend money in Fort Pinta. I don’t have more time for looking for treasure now. Come back when you have found the treasure.
Chip!
Objectives: Follow the map to Mississippi Jones’ treasure.
Rewards: 10 Jorvik Shillings, 15 XP
Reputation: 5 with Fort Pinta
And this lazy bum wants HALF the treasure. Yet he hasn’t done squat!
The map shows the profile view of the Fort Pinta bridge, with the X marking right next to the wall. Ride towards the bridge, and you’ll see the clue across from the stable.
“Hmm… this might be something. A loose stone in the wall.”
Quest completed
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The First Clue
“HA! Did you really think it would be that easy? If you want the treasure of Mississippi Jones you are going to have to work for it! It isn’t easy, but I can’t have just any idiot finding my treasure.
The map is only the first clue. If you want to find the next clue you will need to make your way to Doyle’s Chapel. Ride there but don’t leave the path a bird would take between here and there.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
Rewards: 30 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
The clue references the saying “as the crow flies” which means to travel in a straight line. You don’t need to go to Doyle’s Chapel. The next clue is along that line towards the chapel though.
The next clue can be found on a little stone in the sand, off the road, between Fort Pinta and Doyle’s Chapel.
“You have passed my first test. But now it will only get harder.
-Mississippi Jones”
Quest completed
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The Second Clue
“Follow the beach towards the river. By the smallest pillar where the river comes out you will find the next clue.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
Rewards: 30 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
The next clue is found on the smallest stone pillar on Thorny Banks.
“That was the second clue, that wasn’t that hard was it?”
Quest completed
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The Third Clue
“Follow the running water and look for a way across. Right there by the water’s edge you will find the next clue.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
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Rewards: 20 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
The next clue is by the southern bridge crossing the Silversong River. You’ll have to go back up on the road to get to it as you cannot follow the beach all the way there.
The next clue is on the east edge of the river, down on the south side of the bridge. It is a little log sticking out of the sand.
“Now it is beginning to get exciting! You haven’t given up have you?
-Mississippi Jones”
Quest completed
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The Fourth Clue
“Stand in the center of the bridge and look at the castle. Ride in that direction and before you are half way there you will find the next clue.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
Rewards: 10 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
The next clue is a couple of rocks, halfway up the hill, in the Fields of Gold.
“You are getting closer… but there is a way to go yet.
-Mississippi Jones”
Quest completed
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The Fifth Clue
“Go up the nearest road and ride back to the place where you began the hunt. Where three roads meet you will find the next clue.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
Rewards: 10 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
If you ride the U shaped road back towards Fort Pinta you’ll find the next clue at the intersection. It is on the corner of the stone fence.
“You are really determined to find the treasure. We’re getting close now…
-Mississippi Jones”
Quest completed
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The Sixth Clue
“Next to you is a high cliff. Ride up on it and look around for the next clue.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
Rewards: 10 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
The next clue is at the top of the cliff, across from Doyle’s Chapel. You’ll have to ride a bit to the south to get to the base of it. The clue is a flower pot at the very top.
“The final clue is coming up. Don’t give up.
-Mississippi Jones”
Quest completed
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The Seventh Clue
“You are now almost there. Look again towards the castle. In front of it you see the druids’ monument. At the foot of the monument you will find the next test.
-Mississippi Jones”
Objectives: Follow the clue’s directions.
Rewards: 10 Jorvik Shillings, 10 XP
Reputation: 5 with Fort Pinta
The old druid circle is up on the hill between where you are and the castle. Go to the large stone in the middle for the next quest.
“There is no note here with a new clue. But this has to be the place that Mississippi Jones meant. That rock looks a little strange, I wonder what the runes mean…”
Quest completed
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The Druids Know
“These runes seem really old, who can help me read them? Elizabeth probably knows what they mean. I should ride to Valedale and speak with her right away.”
Objectives: Ride over and speak with Elizabeth.
Rewards: 50 Jorvik Shillings, 40 XP
Reputation: 30 with Fort Pinta
Your treasure hunt is only partway done. Ask Elizabeth for help with the runes.
The old runestone? Yes I know that one. But what the runes mean I’ve never really thought about. I’ll go over there later and have a look. Why don’t you come back tomorrow and I’ll tell you what they mean.
Quest completed
Return to Elizabeth tomorrow.
______________
Day 18
The First Stone
Now I’ve been to look at the runestone you asked me about. Fascinating really Rita. The runes tell the story of an ancient ritual that will open the mountain… whatever that means. Mississippi Jones must have figured out the ritual and hidden his treasure there. The good news is we druids learn that ritual in pre-school so I know exactly how to open it.
To open the mountain you’ll need to collect four different stones. They will be used in the ritual later. But first we need to find the stones. The first stone is red volcanic rock and you’ll find it in the mountain at the end of Everwind Fields. You need to find a way deep into the mountain to get that stone. I’m not sure how but I am sure you will figure out a way to do it. Maybe you can ask someone there to help you?
Objectives: Ride to the north part of Everwind Fields, once you are there try to find a way in to the heart of the mountain to get some red volcanic rock. Maybe you can ask someone there to help you.
Rewards: 10 Jorvik Shillings, 5 XP
Reputation: 5 with Keepers of Aideen
The Crew Lead on the construction site will know how to help you. Speak with him.
Red volcanic rock?
Quest completed
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Red Stones in Large Quantities
Red volcanic rock? I have millions of red volcanic rocks, take your pick. When we blasted out the tunnel we filled truck after truck with them. They are behind the big cliff there.
Objectives: Choose a red volcanic rock and ride back to Elizabeth.
Rewards: 20 Jorvik Shillings, 20 XP
Reputation: 15 with Keepers of Aideen
To get to the rocks, go out of the construction site, and go past the hill that Mr Bucket was standing on, where one tower of the gondola lift is anchored. Go around the other side of this hill and head back in the direction of the construction site. The red rocks are on the ground. Take one of them and return to Elizabeth in Valedale.
Good Rita, that volcanic rock will be perfect.
Quest completed
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Earth Stone
The next rock you need to find is a kind of Earth Stone. You can usually find this kind of stone in freshly dug ground. Around the Winery there should be lots of them… it shouldn’t be hard to get one. Speak with someone at the winery.
Objectives: Ride over and speak with someone at the winery about where you can find an earth stone.
Rewards: 10 Jorvik Shillings, 5 XP
Reputation: 5 with Keepers of Aideen
Judy is up with all the happenings around the winery. She should know where the earth stones are.
Earth Stone? We have more than we want all over the winery. The Baroness thinks they are ugly so we have cleared away all that we could find.
Quest completed
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At the End of the Vine
Where can you find an earth stone? Hrmmm… We’ve thrown away all we could find. Maybe if you look at the edge of the fields around the winery. Good luck!
Objectives: Look around the edge of the winery fields for an earth stone.
Rewards: 20 Jorvik Shillings, 20 XP
Reputation: 15 with Keepers of Aideen
They are scattered through most of the outer fields of the winery. The easiest one to get to is in the back of the winery. Cross the little bridge, and they are in the lower tier field. It is the same field that you check the soil instruments for Carney.
Return to Elizabeth when you have found one.
Have they thrown away all the earth stones? Lucky there was at least one left. Well done!
Quest completed
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Moss Stone
The Moss Stone you need is rare but we used to be able to find them by the Silversong River beach. Look there. It might take a while but I’m sure you will find one.
Objectives: Look around the Silversong River beach for a Moss Stone.
Rewards: 20 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
I’m sure they can be found in other places along the beach, but the one I found was on the little bit of beach where the land juts into the river, south of the southern most bridge, on the Firgrove side of the river.
Return to Elizabeth when you have found one.
Was it had to find a moss stone? Well done!
Quest completed
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Star Stone
Star Stones can be found high up in the mountains around here. It is hard to ride up there… but wait! I have an idea! Look around the rocky outcrops by the road on the way to Valedale lake. When they were building the road I’m sure they knocked down some Star Stones and they should still be there.
Objectives: Look along the road to Valedale lake for a Star Stone.
Rewards: 20 Jorvik Shillings, 15 XP
Reputation: 10 with Keepers of Aideen
Take the Valedale Lake road, and after the last switchback, just before you get to the top, there’s grass of to the left of the road, that you can ride on. You have to go through some bushes (take it slow so you don’t fall off the cliff, oops!) and there are some Star Stones on the ground there.
Return to Elizabeth when you have found one.
Well done! I wasn’t sure you would be able to find a Star Stone. But we can always count on you Rita!
Quest completed
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Runestone Secret
Now that you have all the different stones it is time to solve the riddle of the Runestone. I’m sure you understand by now that this is a puzzle. I’ not going to explain how it is done… look at this as a test. Instead I’m going to tell you the meaning of the runes and see if you can figure it out for yourself.
So, now you will be able to read what is written on the runestones. Ride over there now and good luck!
Objectives: Ride over to the druid stone and solve the puzzle with the stones.
Rewards: 30 Jorvik Shillings, 30 XP
Reputation: 40 with Keepers of Aideen
Ride back to the runestone so that you can begin the puzzle.
“You are back at the runestone. Now we’ll see what it says…”
Quest completed
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Earth Colors
“Place the stones in order from inside to out after color, from the planet’s core and outwards.”
Objectives: Solve the puzzle with the druid stones.
Rewards: 10 Jorvik Shillings, 30 XP
Reputation: 40 with Keepers of Aideen
Place the stones in order from the planet’s core and outwards (volcanic, earth, moss, star), starting with the innermost stone on the pedestal closest to the central runestone. They must be placed in that exact order on the correct pedestal. If you have trouble finding which pedestal is which, click on it, and it will tell you which stone to place on it.
“The stones are gone!”
Quest completed
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Return to Fort Pinta
“Whoa! Where the stone was… now there is a chest instead! Inside it you find bunch of silver coins, and old statue, and a gorgeous hat. It is time to return to Fort Pinta and tell James what you found.”
Objectives: Ride back to James in Fort Pinta and show him the treasure.
Rewards: 1 Jorvik Shilling, 10 XP
Reputation: 100 with Fort Pinta
Time to show our greedy little friend what we found.
Hahaha Rita! You did it! Now we can have a look. A bunch of silver coins… an ugly statue… an old moldy hat… I can trust you and you can absolutely trust me! You get the ugly statue and hat and I’ll take the silver coins. That seems more than fair, you get two things and I only get one. I know, you don’t need to say anything, I am too generous for my own good sometimes.
Have a great day! See you later.
Quest completed
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Share the Treasure
Are you still here? I’ve got a bunch of important things to do right now… but maybe you should ride over to the councilman in Firgrove and share your share of the treasure with him… as we agreed before. Here, take a silver coin as a souvenir. You don’t need to thank me.
See you!
Objectives: Ride over to the councilman in Firgrove and tell him about the disappointing end to the treasure hunt.
Rewards: 500 Jorvik Shillings, 35 XP, Mississippi Jones’ Hat
Reputation: 100 with Firgrove
This is why I hate you James, sniveling little whelp…
Show Mr Franklin in Firgrove what you have found.
So you found the treasure? Fantastic! What’s that? James took all the silver coins? Let’s see the coin you have. Hmmm… hehe. That is a ten-pence, worth about half a shilling. I doubt that James has even earned back what he paid for his piece of the map on those. But you got an amazing adventure, am I right?
Wait a minute… that statue… let me have a closer look at it.Wow! You know what you have found?!
An ancient statue made by the old horse tribes here on Jorvik. This is a priceless cultural artifact! This belongs to all the people of Jorvik so it needs to be displayed so everyone can see it. As an archaeological find I need to take this from you right now… but you should get your reward for finding it. I will see that the Butler and Mrs Holdsworth get their share of the reward but you definitely deserve your share. You have done Jorvik a great service Rita. Thank you! You should keep that fantastic hat. It looks great on you, I have to say.
Quest completed
Good to know James didn’t make his money back, but I still don’t like him…
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