[PC] Driver San Francisco Savegame
Publisher: Ubisoft
Developer: Reflections
Type: Racing
Developer: Reflections
Type: Racing
Description:
Driver: San Francisco is a PC racing game where you play as Tanner, a man fell into a coma after an accident. Browse the 320 km of roads at the wheel of a hundred vehicles, big guns at the Fiat 500 . With the shift system, it will be possible to change the car as you like using a cursor.
Driver: San Francisco is a PC racing game where you play as Tanner, a man fell into a coma after an accident. Browse the 320 km of roads at the wheel of a hundred vehicles, big guns at the Fiat 500 . With the shift system, it will be possible to change the car as you like using a cursor.
Installation:
Copy autosave.dat in Documents Ubisoft Driver San Francisco savegames or Documents Ubisoft Driver San Francisco UserName savegames
Copy autosave.dat in Documents Ubisoft Driver San Francisco savegames or Documents Ubisoft Driver San Francisco UserName savegames
Driver: San Francisco | |
---|---|
Developer(s) | Ubisoft Reflections[a] |
Publisher(s) | Ubisoft |
Director(s) | Martin Edmondson[1] Craig Lawson |
Producer(s) | Marie-Jo Leroux Chris Hadley Gary Ushaw |
Designer(s) | Jean-Sebastien Decant Andrew Willans Dale Scullion |
Artist(s) | Mike Haynes Jack Couvela |
Writer(s) | Ian Mayor James Worrall David Midgley |
Composer(s) | Marc Canham |
Series | Driver |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Mac OS X Wii |
Release | PlayStation 3, Wii & Xbox 360
|
Genre(s) | Action-adventure, racing |
Mode(s) | Single-player, multiplayer |
Driver: San Francisco is an action-adventureracingvideo game and the fifth instalment in the Driver series. Developed by Ubisoft Reflections and published by Ubisoft, it was released in September 2011 for the PlayStation 3, Wii, Xbox 360 and Microsoft Windows, with an edition for Mac OS X in March 2012. The game sees players traversing a fictional version of San Francisco and the Bay area conducting missions through the use of licensed real-world cars, with the ability to shift into any car in the game's setting in most platform editions. The game's main story sees players controlling John Tanner, a police detective, who falls into a coma pursuing his nemesis Charles Jericho following a prison breakout after the events of Driv3r, and finds himself piecing together his plan in a dream world while it is happening in real life.
The game received favourable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driv3r and San Francisco, with the game receiving a collector's edition that include additional multiplayer vehicles and single player events.
- 1Gameplay
- 2Plot
- 3Development
- 4Marketing
- 5Reception
Gameplay[edit]
In San Francisco, players can shift to any car at any time. For the first time in the series, the game features licensed cars.
A new feature is Shift, which allows Tanner to teleport from one car to another without discontinuing the mission.[6] One of the inspirations for Shift comes from Google Earth.[6] The game is also being described as a 'return to the roots' of the series as the ability to get out of the car, which was introduced in Driver 2, has been removed and replaced with the ability to Shift (teleport) into other cars, as the developers felt that too many games have this kind of feature already and 'it wasn't desirable [for us] to just copy that exact mechanic.'[6][7] With Shift, the player can also start missions. As well as the ability to use Shift, all cars will be equipped with a 'boost' feature, requiring the player to push up on the left thumbstick to use it. Players can also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360 version of the game to perform a special 'ram' attack on cars. The film director mode, which was absent from Parallel Lines, also returns, and players can share their videos on the Driver Club website.[6] The game runs at 60 frames per second.[8]
Multiplayer[edit]
Split screen and online multiplayer are also available for the first time in the series with 19 different game modes including trailblazer, tag, sprint GT, cops and robbers, among others. In Trail Blazer, the players have to follow the trail of an AI-controlled car to accumulate points. The player who accumulates more points will win the match. The Tag game mode is similar to regular tag, but in reverse. All the players are trying to 'tag,' or hit, one player. Once he is hit, the person who tagged him is now it.[7][9] The multiplayer will also have experience points.[10]
Cars[edit]
San Francisco is unique from other games in the series, in that the game features licensed real-life cars. The game includes 140 fully damageable licensed vehicles ranging from buggies, muscle cars, and sport cars including Chevrolet, Audi, Alfa Romeo, Aston Martin, Bentley, Ruf Automobile, Dodge, Ford, McLaren, Hummer, Shelby, Volkswagen, Pagani, Lincoln, DeLorean, Lamborghini, and Cadillac.[11]
Driver San Francisco Mods For Xbox 360
Wii version[edit]
The Wii version of the game does not include the 'Shift' mechanic but allows players to use guns while driving. The SMG, the pistol, the shotgun, the assault rifle and the RPG are all the weapons available in the game. All weapons can be upgraded in the following categories: clip size, reload speed, and damage. There is a maximum of four levels for each upgrade. Upgrade points can be earned by doing various tricks and earning awards around the city. A new feature for the Wii is the localized multi-player, where a second player may take control of the gun or, if they desire, can connect a DS, DSi or 3DS system through download play. The DS device can be used to make road blocks, look for police and buy player 1 some more time through playing various mini games. There is also a four player split-screen multiplayer. The split screen mode includes four game variants. The variants are Capture the flag, in which the players must grab a flag and drive it to a specific location, Pass the Bomb, in which players must pass a bomb from car to car before a timer counts down, ending the game, Gold Rush, in which the players must grab a bag of money and hold on to it for points, and elimination, in which players must race each other. There is also a cops and robbers split screen mode.
Plot[edit]
Setting[edit]
The game's setting focuses on a fictionalized version of San Francisco, and surrounding regions of Marin County and Oakland, recreating the geography, generalized layout of the city, and notable landmarks including the San Francisco–Oakland Bay Bridge and Golden Gate Bridge. The recreation features around 208 miles (335 km) of roads,[7][9] though the amount of roads and territory in the setting is reduced in the Wii edition, as the main bridges of the city are blocked.[9] The events of the game take place six months after the events of Driv3r; a mini-comic series provides background on events during the six-month period.
Story[edit]
Hours after being shot by John Tanner, an undercover police detective, notorious crime kingpin Charles Jericho escape his custody in a Turkish hospital and flees back to the United States. Tanner, alongside his partner Tobias Jones, pursues after him and manages to locate and arrest him six months later in San Francisco. On the day of his trial for multiple homicides and drug trafficking, Jericho stages a breakout from his prison convoy, overpowering his guards and eliminating the police escort. Tanner and Jones, overseeing this while monitoring the convoy's route, proceed to pursue after him, but are caught off-guard when Jericho loses sight of them in an alley and proceed to chase them down it in his prison van. Tanner does his best to outrun him, but is forced into a street of heavy traffic that results in a devasting crash, putting him in a coma.[6][9]
Tanner awakens a few moments later in his car with Jones to find everything is back to normal, despite Jericho still being on the loose and himself hearing voices in his head. When the pair track down the missing prison van, they find it abandoned and on fire, whereupon Tanner finds himself suddenly disappear from car and into the driver's seat of an ambulance. To his shock, he learns he is actually inhabiting the body of the ambulance's driver, and upon driving it to the hospital, returns to his car with questions about what happened. Tanner soon discovers he has an ability that lets him 'shift' into another person's body, appearing and sounding like them but retaining his own memories and skills. Deciding to use this to his advantage, Tanner begins helping people across the city while deducing Jericho's plan.
Tanner begins to discover that Jericho is after materials to create a chemical weapon, intending to hold the city hostage with it. Deciding to infiltrate his organization and prevent his plan, Tanner inhabits the body of a small-time crook, but quickly find Jericho knows it is him, and is horrified to find him able to not only shift as well, but able to possess his body, forcing him to combat his actions. The detective eventually discovers that he has been in a dream world for the entire duration since the crash - the Jericho he is facing is actually a mental projection of him in his mind, and all of his actions were influenced by his subconscious listening to news flashes from a television in his hospital room. As Tanner combats him in order to regain control and end his coma, the detective discovers that Jericho's actions in the real world go against his character, and suspects he is plotting something else.
Upon finally defeating Jericho's projection and awakening, Tanner informs Jones, who had been keep watch on him, that Jericho is hoaxing a bomb threat in the city's downtown district. Jones reluctantly trusts his partner, and hands the key to his car. Tanner quickly drives into the city, and finds that Jericho hoaxed the bomb threat, instead detonating a large-scale smokescreen, in order to arrange the breakout of another inmate - prior to his own breakout, Jericho had agreed to help them escape, in exchange for $30 million from them. Tanner quickly pursues after Jericho upon finding him, leading to the pair confronting each other in dockside warehouse. Before Tanner can properly engage him in a game of chicken, intending to defeat him in a head-on collision, Jones arrives and rams Jericho from the side, incapacitating him. Although Tanner claims that he knew what he was doing, Jones reminds him whose car he was driving, before suggesting they go get a well-deserved beer.
Development[edit]
The game was in development for around five years.[12] A new game in the series was confirmed to be in production at the 2005 Tokyo Game Show when Sony announced a list of 102 that would be released on the PlayStation 3.[13] Ubisoft later confirmed a new game in the series after acquiring the series from Atari.[14] In June 2008, the BBC conducted reports on the computer game industry,[15] among those reports were in-game, and development footage of the next Driver game.[16] On 21 April 2009, Ubisoft registered the trademark Driver: The Recruit.[17] In January 2010, it was confirmed that a new Driver game was in development and due for release in Ubisoft's fiscal year ending in March 2011.[18]
On 23 April 2010, Ubisoft registered the domain driversanfranciscogame.com as well as driversanfrancisco.com and driversanfran.com, suggesting that San Francisco was the setting of the new game in the series.[19][20] On 27 May 2010, Ubisoft confirmed that the next installment in the Driver series would appear on E3 2010, along with other games.[21][22] On 7 June 2010, Ubisoft released a teaser website containing a live action trailer, resembling the first mission of the original Driver game, along with a countdown for Ubisoft's E3 2010 conference.[23][24]
Ubisoft also created the game's Facebook page, which, upon clicking in the 'Like' button, opens a slightly different version of the trailer, showing a Californiandriver license of John Tanner.[25][26] A billboard at the LA Convention Center for E3 revealed the title of the new game to be Driver: San Francisco.[27] Ubisoft officially announced the game on their E3 2010 conference.[28] On 12 November 2010 the game had been delayed and would be released in FY 2012, which was between 31 March 2011 and the same date in 2012.[29]
Reflections founder and series creator Martin Edmondson, returned to Reflections after he temporarily left the game industry in 2004. The game was developed by five Ubisoft studios with Reflections as the lead, and four other developers: Vancouver, Kiev, Shanghai and Montreal.[30] Ubisoft released a free DLC, with 12 new routes for all online modes on 12 September.[31]
Skyrim 3d public hair. Originally created for Xidix, the MEGA MILKDRINKER package has been built for versatility, so don’t expect built in abs or anything like that. Credit to zzjay for the original base (smile in HD) and urgarulga for the tongue and inner mouth area (teeth plus) MEGA MILKDRINKERHigh quality, uncompressed, seamless texture mix. OdontaphobiaClean, high quality teeth textures. Comes in 1K and 2K versions.
On 15 July 2011 Ubisoft announced that all of their future games with online functionality would require 'Uplay Passport' online pass. Driver: San Francisco would be the first in line to utilize this feature.[32] However, due to misprinted codes, which left players who bought new copies of the game unable to play online, the online pass was waived for the Xbox 360 version.[31]
Audio[edit]
The game's audio was mixed at Pinewood Studios, which is known for the James Bond film franchise.[33] The game includes 60 licensed songs, an original score from Marc Canham along with a new version of the Driver theme by Canham.[34] The OST is mixed and produced by Rich Aitken at Nimrod. On 30 August, the soundtrack was confirmed with 76 songs with genres like funk, hip hop, electronic, alternative rock and hard rock from artists such as Aretha Franklin, Dr. John, DJ Shadow, The Black Keys, The Cure, Beastie Boys, Queens of the Stone Age, The Heavy, Unkle, and Elbow. The PlayStation 3 and Xbox 360 versions support custom soundtracks which allows the player to listen to their own music during gameplay.[35]
Marketing[edit]
Comic mini-series[edit]
A comic book mini-series published by Wildstorm Productions based on the game was released. The storyline takes place after the events of Driv3r and before San Francisco, and focuses on Tanner's personal vengeance against Jericho: the mini-series was written by David Lapham and illustrated by Greg Scott. The first issue was released in August 2011 and a preview entitled The Pursuit of Nothingness was available on Comic-Con 2010.[36]
Collector's edition[edit]
A collector's edition was also available for the PlayStation 3, Xbox 360 and Microsoft Windows versions of the game for PAL territories only. The pack includes an 18×9×9 cm replica of a 1970 Dodge Challenger R/T 440 Six Pack, a map of San Francisco detailing the in-game location of the 80 dares scattered across the city, three exclusive in-game cars for multiplayer mode including 1963 Aston Martin DB5, 1972 Lamborghini Miura, and 1966 Shelby Cobra 427, 4 single player challenges:Mass Chase – a wrongfully accused driver attempts to escape the whole police force of San Francisco and prove his innocence; Relay Race – change car between laps to win race; Russian Hill Racers – Race against 3 super cars in the famous district; Taxi – Race against other taxis in Downtown.[37]
Reception[edit]
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The game has received 'generally favorable reviews' on all platforms except the Wii version, which received 'mixed' reviews, according to video game review aggregatorMetacritic.[56][57][58][59] In Japan, Famitsu gave the PlayStation 3 and Xbox 360 versions a score of three eights and one nine for a total of 33 out of 40.[60]
The Daily Telegraph gave the Xbox 360 version a score of four stars out of five, saying: 'Delivered with wit and panache, Driver San Francisco works because it's daft, rather than in spite of it. And if it proves anything, it's that having conviction in your ideas --any ideas-- can bring a refreshing new twist to an ailing series and genre.'[54]The Guardian gave the PS3 version a similar score of four stars out of five and said, 'It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone.'[55] However, The Digital Fix gave the same console version seven out of ten, saying that it 'isn't always executed perfectly but it is a whole heap of fun and deserves some credit for being genuinely different.'[61]
Awards[edit]
The game won the Best Driving Game of E3 2010 award from Ripten.[62] The game also received a nomination from Kotaku.[63] During E3 2011 it also received a Best Racing Game award from Machinima Inc. and nominations from G4 and Game Critics Awards.[64][65][66]Ben 'Yahtzee' Croshaw, creator of Zero Punctuation, placed it as his second favorite game of 2011.[67]
Sales[edit]
Ubisoft announced in its fall 2011 quarterly financial report that sales of Driver: San Francisco had exceeded their targets.[68]
References[edit]
- ^Vasilenko, Ivan (17 October 2011). 'Driver: San Francisco. Interview with the founder of Ubisoft Reflections. Driver 90's is revived'. GameStar. Archived from the original on 3 April 2012. Retrieved 17 October 2011.
- ^Yin-Poole, Wesley (19 April 2011). 'Driver: San Francisco out this September'. Eurogamer. Retrieved 19 April 2011.
- ^Fred Dutton (28 April 2011). 'Driver: San Francisco Release Date'. Eurogamer. Retrieved 13 February 2018.
- ^Hillier, Brenna (11 August 2011). 'Driver: San Francisco PC delayed'. VG 24/7. Retrieved 11 August 2011.
- ^Yin-Poole, Wesley (11 August 2011). 'PC Driver: San Francisco delayed'. Eurogamer. Retrieved 11 August 2011.
- ^ abcdeSmith, Jamin (15 June 2010). 'Driver: San Francisco Preview'. VideoGamer.com. Retrieved 15 June 2010.
- ^ abcDonlan, Christian (15 June 2010). 'Driver: San Francisco (Hands On)'. Eurogamer. Retrieved 15 June 2010.
- ^Miller, Greg (14 June 2010). 'E3 2010: Driver 5 Preview'. IGN. Retrieved 19 April 2016.
- ^ abcdChester, Nick (14 June 2010). 'E3 10: First look at Ubisoft's Driver: San Francisco'. Destructoid. Retrieved 15 June 2010.
- ^Cullen, Johnny (15 June 2010). 'Hands-on preview: Driver: San Francisco'. VG 24/7. Retrieved 19 March 2011.
- ^'Driver San Francisco full list of cars revealed'. New Game Network. 7 July 2011. Retrieved 6 December 2013.
- ^Alexander, Leigh (15 November 2010). 'Ubisoft's Guillemot Talks Driver Delay, Studio Restructuring'. Gamasutra. Retrieved 19 March 2011.
- ^Dunham, Jeremy (16 September 2005). 'TGS 2005: Sony Confirms 103 PS3 Games'. IGN. Retrieved 19 April 2016.
- ^James, Clement (7 August 2006). 'Atari sells off Reflections Interactive to Ubisoft'. Vnunet.com. Archived from the original on 4 April 2009.
- ^'How a video game is made'. BBC. 18 June 2008. Retrieved 18 June 2008.
- ^'UK games industry needs brains'. BBC. 18 June 2008. Retrieved 18 June 2008.
- ^Garratt, Patrick (25 April 2009). 'Driver: The Recruit trademarked by Ubisoft'. VG 24/7. Retrieved 26 April 2009.
- ^Kietzmann, Ludwig (15 January 2010). 'Raving Rabbids 4, new Driver planned for Ubisoft's fiscal 2010-11'. Engadget (Joystiq). Retrieved 19 April 2016.
- ^Hinkle, David (23 April 2010). 'Assassin's Creed: Brotherhood, Driver: San Francisco domains registered by Ubisoft'. Engadget (Joystiq). Retrieved 19 April 2016.
- ^Cullen, Johnny (23 April 2010). 'Assassin's Creed: Brotherhood, Driver: San Francisco domains registered by Ubisoft'. VG 24/7. Retrieved 23 April 2010.
- ^Gilbert, Ben (27 May 2010). 'New 'Driver' game parked at Ubisoft's E3 booth'. Engadget (Joystiq). Retrieved 19 April 2016.
- ^Warmoth, Brian (27 May 2010). 'New 'Driver' Game Coming At E3 From Ubisoft'. MTV. Retrieved 19 April 2016.
- ^Brudvig, Erik (7 June 2010). 'E3 2010: New Driver Game Teased'. IGN. Retrieved 19 April 2016.
- ^Gastos84 (7 June 2010). 'Driver Pre-Reveal Teaser'. TheSixthAxis. Retrieved 7 June 2010.
- ^'Driver'. Facebook.
- ^Scalzo, John (7 June 2010). 'E3 2010: Driver 5 teaser site launched'. Gaming Target. Retrieved 8 June 2010.
- ^Totilo, Stephen (13 June 2010). 'The Giant Video Game Banners E3 Didn't Want You To See'. Kotaku. Retrieved 14 June 2010.
- ^McElroy, Griffin (14 June 2010). 'Driver: San Francisco coming to 360, PS3, Wii and PC'. Engadget (Joystiq). Retrieved 19 April 2016.
- ^Robinson, Andy (15 November 2010). 'Ghost Recon, Driver delayed'. Computer and Video Games. Archived from the original on 8 December 2014. Retrieved 19 April 2016.
- ^Hinkle, David (29 November 2010). 'Driver: San Fran dev Ubisoft Reflections suffers layoffs'. Engadget (Joystiq). Retrieved 19 April 2016.
- ^ abHopkins, Tom (6 September 2011). 'Driver: San Francisco Online Pass Binned, Free DLC Incoming'. NowGamer. Archived from the original on 22 March 2012. Retrieved 19 April 2016.
- ^Sliwinski, Alexander (15 July 2011). 'Ubisoft announces 'Uplay Passport' online pass for Driver: SF, future games'. Engadget (Joystiq). Retrieved 20 April 2016.
- ^'Secretary of State for Culture, Olympics, Media and Sport visits Pinewood Studios'. Gamasutra. 17 November 2010. Retrieved 9 January 2011.
- ^'Driver: San Francisco'. GameSpy. Retrieved 9 January 2011.
- ^Saving Content staff (30 August 2011). 'DRIVER: San Francisco - Full Soundtrack Listing'. Saving Content. Retrieved 19 April 2016.
- ^George, Richard (20 July 2010). 'SDCC 10: The Return of Driver'. IGN. Retrieved 19 April 2016.
- ^Bigg, Martin (27 May 2011). 'Driver: San Francisco Collector Pack detailed'. Driving Games Pro. Archived from the original on 31 July 2011. Retrieved 21 July 2011.
- ^Sterling, Jim (5 October 2011). 'Review: Driver: San Francisco (X360)'. Destructoid. Retrieved 20 April 2016.
- ^Edge staff (30 August 2011). 'Driver: San Francisco Review (PS3)'. Edge. Archived from the original on 16 March 2012. Retrieved 19 April 2016.
- ^Robinson, Martin (26 August 2011). 'Driver: San Francisco (PS3)'. Eurogamer. Retrieved 26 August 2011.
- ^ abCork, Jeff (6 September 2011). 'Driver: San Francisco (PS3, X360): A San Francisco Treat'. Game Informer. Retrieved 20 April 2016.
- ^ abRignall, Julian (6 September 2011). 'Review: Driver: San Francisco (360/PS3)'. GamePro. Archived from the original on 5 November 2011. Retrieved 20 April 2016.
- ^Walton, Mark (30 August 2011). 'Driver: San Francisco Review (PS3)'. GameSpot. Retrieved 20 April 2016.
- ^Walton, Mark (26 August 2011). 'Driver: San Francisco Review (X360)'. GameSpot. Retrieved 20 April 2016.
- ^'Driver: San Francisco: Review (X360)'. GameTrailers. 6 September 2011. Archived from the original on 3 October 2011. Retrieved 20 April 2016.
- ^ abGerstmann, Jeff (6 September 2011). 'Driver: San Francisco Review (PS3, X360)'. Giant Bomb. Retrieved 20 April 2016.
- ^ abcMacDonald, Keza (26 August 2011). 'Driver: San Francisco Review (PC, PS3, X360)'. IGN. Retrieved 20 April 2016.
- ^Schilling, Chris (6 September 2011). 'Driver: San Francisco Wii Review'. IGN. Retrieved 20 April 2016.
- ^Mallory, Jordan (6 September 2011). 'Driver San Francisco review: A beautiful dream (X360)'. Engadget (Joystiq). Retrieved 20 April 2016.
- ^'Driver: San Francisco'. Nintendo Power. 271: 74. September 2011.
- ^Lewis, Cameron (6 September 2011). 'Driver: San Francisco review'. Official Xbox Magazine. Archived from the original on 30 October 2013. Retrieved 20 April 2016.
- ^Corbett, Richard (25 December 2011). 'Driver: San Francisco review'. PC Gamer UK: 78. Retrieved 20 April 2016.
- ^'Review: Driver: San Francisco'. PlayStation: The Official Magazine: 81. November 2011.
- ^ abHoggins, Tom (31 August 2011). 'Driver San Francisco review'. The Daily Telegraph. Retrieved 20 April 2016.
- ^ abBoxer, Steve (1 September 2011). 'Driver San Francisco - review (PS3)'. The Guardian. Retrieved 20 April 2016.
- ^ ab'Driver: San Francisco for PC Reviews'. Metacritic. Retrieved 6 June 2015.
- ^ ab'Driver: San Francisco for PlayStation 3 Reviews'. Metacritic. Retrieved 6 June 2015.
- ^ ab'Driver: San Francisco for Wii Reviews'. Metacritic. Retrieved 19 April 2016.
- ^ ab'Driver: San Francisco for Xbox 360 Reviews'. Metacritic. Retrieved 6 June 2015.
- ^Brian (1 November 2011). 'Complete Famitsu review scores'. Nintendo Everything. Retrieved 20 April 2016.
- ^Luff, Kevin (14 September 2011). 'Driver San Francisco (PS3)'. The Digital Fix. Retrieved 20 April 2016.
- ^Ripten staff (25 June 2010). 'Ripten's Best of E3 2010 Awards'. Ripten. Archived from the original on 28 June 2010. Retrieved 20 April 2016.
- ^Crecente, Brian (29 June 2010). 'Kotaku's Best of E3 2010 Award Winners'. Kotaku. Retrieved 30 June 2010.
- ^Sonntag, Lawrence (14 June 2011). 'The Machinima.com Best of E3 2011 Awards'. Machinima Inc. Archived from the original on 15 June 2011. Retrieved 20 April 2016.
- ^Kelly, Kevin (10 June 2011). 'G4's Best of E3 2011! Check Out The Nominees!'. G4. Retrieved 22 June 2011.
- ^'Best of E3 2011: 2011 Nominees'. Game Critics Awards. Retrieved 20 April 2016.
- ^Ben 'Yahtzee' Croshaw (11 January 2012). 'Zero Punctuation: Top 5 of 2011'. The Escapist. Retrieved 23 November 2013.
- ^Dutton, Fred (8 November 2011). 'Driver: San Francisco sales were 'better than planned''. Eurogamer. Retrieved 10 November 2011.
Notes[edit]
- ^Additional work was provided by Ubisoft Annecy, Ubisoft Vancouver, Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Porto Alegre (Wii version), and Ubisoft Kiev (PC version)
External links[edit]
- Driver: San Francisco at MobyGames
- Driver: San Francisco (Wii) at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Driver:_San_Francisco&oldid=903970812'
I'm very addictive to any kind of driving games, simulations since the beginning of 90s.
when i play this game, i was shocked by car handling controls. you can see the effects of road reactions on your wheel and it effects your handling very nicely. normally playing a racing game with your keyboard is pain in the ***. you cant turn 'a little' with your keyboard. but handling your car in this game is so great you can drift all the corners smoothly.
so, my problem is i finished the story in 2 days. it was fun but when i get in to the play around part i get bored. driving is so much fun but i'm bored so quickly.
what if;
the new mod had come?
which you start with birds eye view and when you choose a car like taxi, cargo truck, school bus a mission comes up and gives you a destination (which related with the car like school bus-school). when you reached the destination you'll earn 100wp (willing points)
with these wp's you can buy a new car or you can buy the cargo business and you'll earn an income which will give you 1000wp in every 20 min.
if you bought the cargo business and if you worked for 20 min in cargo business you'll earn +100wp income
with this way, you can be a cab driver, fireman, police, tow vehicle driver, bus driver, chauffeur, anything.
i know this does not conform to the main theme but wouldnt it be nice if there was a mod for it?
and simple disappointments of mine;
- there is no kph/mph option
- i would love to see a limo
- cop chases are a little exaggerated. (fastest cop car is corvette zr1 and they can reach max. 200mph but they can bump very hard to a car which goes with 200mph)
- i cant turn off car HUDs (boost bar , mini map etc)
ps: sorry about my english
Driver: San Francisco | |
---|---|
Developer(s) | Ubisoft Reflections[a] |
Publisher(s) | Ubisoft |
Director(s) | Martin Edmondson[1] Craig Lawson |
Producer(s) | Marie-Jo Leroux Chris Hadley Gary Ushaw |
Designer(s) | Jean-Sebastien Decant Andrew Willans Dale Scullion |
Artist(s) | Mike Haynes Jack Couvela |
Writer(s) | Ian Mayor James Worrall David Midgley |
Composer(s) | Marc Canham |
Series | Driver |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Mac OS X Wii |
Release | PlayStation 3, Wii & Xbox 360
|
Genre(s) | Action-adventure, racing |
Mode(s) | Single-player, multiplayer |
Driver: San Francisco is an action-adventureracingvideo game and the fifth instalment in the Driver series. Developed by Ubisoft Reflections and published by Ubisoft, it was released in September 2011 for the PlayStation 3, Wii, Xbox 360 and Microsoft Windows, with an edition for Mac OS X in March 2012. The game sees players traversing a fictional version of San Francisco and the Bay area conducting missions through the use of licensed real-world cars, with the ability to shift into any car in the game's setting in most platform editions. The game's main story sees players controlling John Tanner, a police detective, who falls into a coma pursuing his nemesis Charles Jericho following a prison breakout after the events of Driv3r, and finds himself piecing together his plan in a dream world while it is happening in real life.
The game received favourable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driv3r and San Francisco, with the game receiving a collector's edition that include additional multiplayer vehicles and single player events.
- 1Gameplay
- 2Plot
- 3Development
- 4Marketing
- 5Reception
Gameplay[edit]
Mods Para Driver San Francisco
In San Francisco, players can shift to any car at any time. For the first time in the series, the game features licensed cars.
A new feature is Shift, which allows Tanner to teleport from one car to another without discontinuing the mission.[6] One of the inspirations for Shift comes from Google Earth.[6] The game is also being described as a 'return to the roots' of the series as the ability to get out of the car, which was introduced in Driver 2, has been removed and replaced with the ability to Shift (teleport) into other cars, as the developers felt that too many games have this kind of feature already and 'it wasn't desirable [for us] to just copy that exact mechanic.'[6][7] With Shift, the player can also start missions. As well as the ability to use Shift, all cars will be equipped with a 'boost' feature, requiring the player to push up on the left thumbstick to use it. Players can also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360 version of the game to perform a special 'ram' attack on cars. The film director mode, which was absent from Parallel Lines, also returns, and players can share their videos on the Driver Club website.[6] The game runs at 60 frames per second.[8]
Multiplayer[edit]
Split screen and online multiplayer are also available for the first time in the series with 19 different game modes including trailblazer, tag, sprint GT, cops and robbers, among others. In Trail Blazer, the players have to follow the trail of an AI-controlled car to accumulate points. The player who accumulates more points will win the match. The Tag game mode is similar to regular tag, but in reverse. All the players are trying to 'tag,' or hit, one player. Once he is hit, the person who tagged him is now it.[7][9] The multiplayer will also have experience points.[10]
Cars[edit]
San Francisco is unique from other games in the series, in that the game features licensed real-life cars. The game includes 140 fully damageable licensed vehicles ranging from buggies, muscle cars, and sport cars including Chevrolet, Audi, Alfa Romeo, Aston Martin, Bentley, Ruf Automobile, Dodge, Ford, McLaren, Hummer, Shelby, Volkswagen, Pagani, Lincoln, DeLorean, Lamborghini, and Cadillac.[11]
Wii version[edit]
The Wii version of the game does not include the 'Shift' mechanic but allows players to use guns while driving. The SMG, the pistol, the shotgun, the assault rifle and the RPG are all the weapons available in the game. All weapons can be upgraded in the following categories: clip size, reload speed, and damage. There is a maximum of four levels for each upgrade. Upgrade points can be earned by doing various tricks and earning awards around the city. A new feature for the Wii is the localized multi-player, where a second player may take control of the gun or, if they desire, can connect a DS, DSi or 3DS system through download play. The DS device can be used to make road blocks, look for police and buy player 1 some more time through playing various mini games. There is also a four player split-screen multiplayer. The split screen mode includes four game variants. The variants are Capture the flag, in which the players must grab a flag and drive it to a specific location, Pass the Bomb, in which players must pass a bomb from car to car before a timer counts down, ending the game, Gold Rush, in which the players must grab a bag of money and hold on to it for points, and elimination, in which players must race each other. There is also a cops and robbers split screen mode.
Plot[edit]
Setting[edit]
The game's setting focuses on a fictionalized version of San Francisco, and surrounding regions of Marin County and Oakland, recreating the geography, generalized layout of the city, and notable landmarks including the San Francisco–Oakland Bay Bridge and Golden Gate Bridge. The recreation features around 208 miles (335 km) of roads,[7][9] though the amount of roads and territory in the setting is reduced in the Wii edition, as the main bridges of the city are blocked.[9] The events of the game take place six months after the events of Driv3r; a mini-comic series provides background on events during the six-month period.
Story[edit]
Hours after being shot by John Tanner, an undercover police detective, notorious crime kingpin Charles Jericho escape his custody in a Turkish hospital and flees back to the United States. Tanner, alongside his partner Tobias Jones, pursues after him and manages to locate and arrest him six months later in San Francisco. On the day of his trial for multiple homicides and drug trafficking, Jericho stages a breakout from his prison convoy, overpowering his guards and eliminating the police escort. Tanner and Jones, overseeing this while monitoring the convoy's route, proceed to pursue after him, but are caught off-guard when Jericho loses sight of them in an alley and proceed to chase them down it in his prison van. Tanner does his best to outrun him, but is forced into a street of heavy traffic that results in a devasting crash, putting him in a coma.[6][9]
Tanner awakens a few moments later in his car with Jones to find everything is back to normal, despite Jericho still being on the loose and himself hearing voices in his head. When the pair track down the missing prison van, they find it abandoned and on fire, whereupon Tanner finds himself suddenly disappear from car and into the driver's seat of an ambulance. To his shock, he learns he is actually inhabiting the body of the ambulance's driver, and upon driving it to the hospital, returns to his car with questions about what happened. Tanner soon discovers he has an ability that lets him 'shift' into another person's body, appearing and sounding like them but retaining his own memories and skills. Deciding to use this to his advantage, Tanner begins helping people across the city while deducing Jericho's plan.
Tanner begins to discover that Jericho is after materials to create a chemical weapon, intending to hold the city hostage with it. Deciding to infiltrate his organization and prevent his plan, Tanner inhabits the body of a small-time crook, but quickly find Jericho knows it is him, and is horrified to find him able to not only shift as well, but able to possess his body, forcing him to combat his actions. The detective eventually discovers that he has been in a dream world for the entire duration since the crash - the Jericho he is facing is actually a mental projection of him in his mind, and all of his actions were influenced by his subconscious listening to news flashes from a television in his hospital room. As Tanner combats him in order to regain control and end his coma, the detective discovers that Jericho's actions in the real world go against his character, and suspects he is plotting something else.
Upon finally defeating Jericho's projection and awakening, Tanner informs Jones, who had been keep watch on him, that Jericho is hoaxing a bomb threat in the city's downtown district. Jones reluctantly trusts his partner, and hands the key to his car. Tanner quickly drives into the city, and finds that Jericho hoaxed the bomb threat, instead detonating a large-scale smokescreen, in order to arrange the breakout of another inmate - prior to his own breakout, Jericho had agreed to help them escape, in exchange for $30 million from them. Tanner quickly pursues after Jericho upon finding him, leading to the pair confronting each other in dockside warehouse. Before Tanner can properly engage him in a game of chicken, intending to defeat him in a head-on collision, Jones arrives and rams Jericho from the side, incapacitating him. Although Tanner claims that he knew what he was doing, Jones reminds him whose car he was driving, before suggesting they go get a well-deserved beer.
Development[edit]
The game was in development for around five years.[12] A new game in the series was confirmed to be in production at the 2005 Tokyo Game Show when Sony announced a list of 102 that would be released on the PlayStation 3.[13] Ubisoft later confirmed a new game in the series after acquiring the series from Atari.[14] In June 2008, the BBC conducted reports on the computer game industry,[15] among those reports were in-game, and development footage of the next Driver game.[16] On 21 April 2009, Ubisoft registered the trademark Driver: The Recruit.[17] In January 2010, it was confirmed that a new Driver game was in development and due for release in Ubisoft's fiscal year ending in March 2011.[18]
On 23 April 2010, Ubisoft registered the domain driversanfranciscogame.com as well as driversanfrancisco.com and driversanfran.com, suggesting that San Francisco was the setting of the new game in the series.[19][20] On 27 May 2010, Ubisoft confirmed that the next installment in the Driver series would appear on E3 2010, along with other games.[21][22] On 7 June 2010, Ubisoft released a teaser website containing a live action trailer, resembling the first mission of the original Driver game, along with a countdown for Ubisoft's E3 2010 conference.[23][24]
Ubisoft also created the game's Facebook page, which, upon clicking in the 'Like' button, opens a slightly different version of the trailer, showing a Californiandriver license of John Tanner.[25][26] A billboard at the LA Convention Center for E3 revealed the title of the new game to be Driver: San Francisco.[27] Ubisoft officially announced the game on their E3 2010 conference.[28] On 12 November 2010 the game had been delayed and would be released in FY 2012, which was between 31 March 2011 and the same date in 2012.[29]
Reflections founder and series creator Martin Edmondson, returned to Reflections after he temporarily left the game industry in 2004. The game was developed by five Ubisoft studios with Reflections as the lead, and four other developers: Vancouver, Kiev, Shanghai and Montreal.[30] Ubisoft released a free DLC, with 12 new routes for all online modes on 12 September.[31]
On 15 July 2011 Ubisoft announced that all of their future games with online functionality would require 'Uplay Passport' online pass. Driver: San Francisco would be the first in line to utilize this feature.[32] However, due to misprinted codes, which left players who bought new copies of the game unable to play online, the online pass was waived for the Xbox 360 version.[31]
Audio[edit]
The game's audio was mixed at Pinewood Studios, which is known for the James Bond film franchise.[33] The game includes 60 licensed songs, an original score from Marc Canham along with a new version of the Driver theme by Canham.[34] The OST is mixed and produced by Rich Aitken at Nimrod. On 30 August, the soundtrack was confirmed with 76 songs with genres like funk, hip hop, electronic, alternative rock and hard rock from artists such as Aretha Franklin, Dr. John, DJ Shadow, The Black Keys, The Cure, Beastie Boys, Queens of the Stone Age, The Heavy, Unkle, and Elbow. The PlayStation 3 and Xbox 360 versions support custom soundtracks which allows the player to listen to their own music during gameplay.[35]
Marketing[edit]
Comic mini-series[edit]
A comic book mini-series published by Wildstorm Productions based on the game was released. The storyline takes place after the events of Driv3r and before San Francisco, and focuses on Tanner's personal vengeance against Jericho: the mini-series was written by David Lapham and illustrated by Greg Scott. The first issue was released in August 2011 and a preview entitled The Pursuit of Nothingness was available on Comic-Con 2010.[36]
Collector's edition[edit]
A collector's edition was also available for the PlayStation 3, Xbox 360 and Microsoft Windows versions of the game for PAL territories only. The pack includes an 18×9×9 cm replica of a 1970 Dodge Challenger R/T 440 Six Pack, a map of San Francisco detailing the in-game location of the 80 dares scattered across the city, three exclusive in-game cars for multiplayer mode including 1963 Aston Martin DB5, 1972 Lamborghini Miura, and 1966 Shelby Cobra 427, 4 single player challenges:Mass Chase – a wrongfully accused driver attempts to escape the whole police force of San Francisco and prove his innocence; Relay Race – change car between laps to win race; Russian Hill Racers – Race against 3 super cars in the famous district; Taxi – Race against other taxis in Downtown.[37]
Reception[edit]
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The game has received 'generally favorable reviews' on all platforms except the Wii version, which received 'mixed' reviews, according to video game review aggregatorMetacritic.[56][57][58][59] In Japan, Famitsu gave the PlayStation 3 and Xbox 360 versions a score of three eights and one nine for a total of 33 out of 40.[60]
The Daily Telegraph gave the Xbox 360 version a score of four stars out of five, saying: 'Delivered with wit and panache, Driver San Francisco works because it's daft, rather than in spite of it. And if it proves anything, it's that having conviction in your ideas --any ideas-- can bring a refreshing new twist to an ailing series and genre.'[54]The Guardian gave the PS3 version a similar score of four stars out of five and said, 'It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone.'[55] However, The Digital Fix gave the same console version seven out of ten, saying that it 'isn't always executed perfectly but it is a whole heap of fun and deserves some credit for being genuinely different.'[61]
Awards[edit]
The game won the Best Driving Game of E3 2010 award from Ripten.[62] The game also received a nomination from Kotaku.[63] During E3 2011 it also received a Best Racing Game award from Machinima Inc. and nominations from G4 and Game Critics Awards.[64][65][66]Ben 'Yahtzee' Croshaw, creator of Zero Punctuation, placed it as his second favorite game of 2011.[67]
Sales[edit]
Ubisoft announced in its fall 2011 quarterly financial report that sales of Driver: San Francisco had exceeded their targets.[68]
References[edit]
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Notes[edit]
- ^Additional work was provided by Ubisoft Annecy, Ubisoft Vancouver, Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Porto Alegre (Wii version), and Ubisoft Kiev (PC version)
External links[edit]
- Driver: San Francisco at MobyGames
- Driver: San Francisco (Wii) at MobyGames
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